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ABOUT
Design for digital life and knowledge practices, or Digital Practices for short, focuses on the ubiquitous and in many ways invisible interfaces between people, a community or a society and the digital. In the spirit of embodiment, the conviction that knowledge and consciousness require bodies, our relationship to technology will be discussed through student projects from the fields of graphic, product, exhibition and interaction design, among others.
Special attention is paid to neo-analogue interaction. A symbiosis of code, material and form through which physical and digital events are interdependent.
Special attention is paid to neo-analogue interaction. A symbiosis of code, material and form through which physical and digital events are interdependent.
In order to create not only plausible but also desirable concepts (encorporating visions of the future), the prototype is at the methodological centre of the trained design process: The prototype as a mediator between the designer and ~ the context, the concept, the project partners, the users, the stakeholders and much more.
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PROJECTS
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NEWS
10.2025
4000 Miles (3): Virtual Tour available for Exhibition at Eskenazi Fine Arts Center, Indianapolis, USA ↗
09.2025
4000 Miles (3) exhibition: Malleability of Time and Space showcased at Eskenazi Fine Arts Center, Indianapolis, IN, USA ↗
06.2025
Publication: Paul, M., Valkova, N., Craig, S.W. and Glaser, J. (2025). Brewing Banter: Augmenting Intercontinental Studio Classes for Casual Communication. In Proceedings of the 2025 Conference on Creativity and Cognition (C&C ’25). Association for Computing Machinery, New York, NY, USA, 750–761. https://doi.org/10.1145/3698061.3726953 ↗
06.2025
4000 Miles showcased at Science4All 2025 ↗
03.2025
4000 Miles (3): Malleability of Sapce and Time successfully lanched in Summer Term 2024/25 ↗
02.2025
re.form: neoanalog concept of master student Sarah Kiesewetter wins prize for outstanding theses from the Hans-Wilhelm Renkhoff Foundation ↗
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MORE NEWS
4000 Miles (3): Malleability of Space and Time
Do-Nothing-Machines


4000 Miles (1): Transcontinental Storytelling
Time, Time 